About me

PERSONAL SUMMARY

 

I’m a 3D Artist focusing on modeling, texturing, sculpting, UV mapping, animation and concepting 3D characters but also environment art for realtime applications with over 15 years of experience in the games industry.

– Titles ranging from AAA to small projects in different genres, countries and on multiple platforms.
– 25+ Years working with 2D/3D software in different fields.
– Excellent knowledge of cross department workflows.
– Professional communication skills.
– Solution focused work approach.
– Sets priorities on project.
– Versatile skill set outside of modeling like animation, rigging, texturing, designing, scheduling, team/individual mentoring.

 

PROFESSIONAL EXPERIENCE:

 

04.2020-Ongoing
Lead 3D Character Artist
Archon Forge

Tasks: Creating characters (high and lowpoly, UVs and textures), creating Blendshapes for deformations, designing a character customization system.

Project:

Archon Forge

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04.2018-2020
Senior 3D Character & Environment Artist
AlliedGames, Toronto, Canada

Tasks: I created characters (high and lowpoly, UVs and textures), created Blendshapes for body deformation, designed and build armor sets, worked on Environment Art pieces and did set dressing (combining and placing assets to fill a room or area).

Project:

Adventure Roll

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04.2016-04.2018
Senior Character Artist
Digitalmindsoft, Ulm, Germany

Tasks: Created character design and reference sheets for modelers, build characters (high,- lowpoly, UVs and textures) for the different factions, did blockout meshes for other game title and supervised younger Artists

Project:

 Call to Arms

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08.2015-03.2016
Senior Character Artist
Freelance, Berlin, Germany

Tasks: Character and armor design, prop design, concept art and look development, animations, lighting and render, compositing and video-clip creation

Project:

DOTA 2 – Workshop

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04.2007-07.2015
Senior Character Artist
Yager Development, Berlin, Germany

Tasks: Created the main character, as well as a large number of enemy, civilian and friendly characters for both ingame and cutscene use. Set up workflow and developed art pipelines, gore- and character customization systems, creating animations for characters, weapons and vehicle modules as well as supervising younger Artists, creating environment art, weapons and textures, character design, concept art, prepared documentation and feedback for outsource studios.

Projects:

Spec Ops the Line
Dreadnought
Dead Island 2

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10.2005 – 03.2007
2D / 3D Environment Artist
Acony Games,Villingen-Schwenningen, Germany

Tasks: Textures and Environment Art

Projects:

Parabellum